Product Backlog
Product Backlog A product backlog is a list of the new features, changes to existing features, bug fixes, infrastructure changes or other activities that a team may deliver in order to achieve a specific outcome.
Product Backlog A product backlog is a list of the new features, changes to existing features, bug fixes, infrastructure changes or other activities that a team may deliver in order to achieve a specific outcome.
Product Owner The product owner is a role created by the Scrum Framework responsible for making sure the team delivers the desired outcome. Dueño del Producto El Propietario del Producto es un rol creado por Scrum Framework responsable de asegurarse de que el equipo proporcione el resultado deseado. El Propietario del Producto, es el responsable…
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A product road map is a high-level plan that shows when in the future new products are expected to be developed or introduced by the organization/team. The requests to edit the road map (usually by adding new products) come from the sales force or senior management in the company when the marketing strategy is made.
Quick Design Session When «simple design» choices have far-reaching consequences, two or more developers meet for a quick design session at a whiteboard. Sesión de diseño rápido Cuando las opciones de «diseño simple» tienen consecuencias de gran alcance, dos o más desarrolladores se reúnen para una sesión de diseño rápida en una pizarra.
Refactoring Refactoring consists of improving the internal structure of an existing program’s source code, while preserving its external behavior. Refactorización La refactorización consiste en mejorar la estructura interna del código fuente de un programa existente, mientras se preserva su comportamiento externo.
Scrum Master The scrum master is responsible for ensuring the team lives agile values and principles and follows the practices that the team agreed they would use. Scrum Master El Scrum Master es responsable de garantizar que el equipo viva valores y principios Ágiles y siga las prácticas que el equipo acordó se usarían. El…
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There are three core roles in Scrum: The Product Owner, The Scrum Master, and the Scrum team (also called the development team). These are the people responsible for completing the project objectives.
Sprint Backlog A sprint backlog is the subset of product backlog that a team targets to deliver during a sprint in order to accomplish the sprint goal and make progress toward a desired outcome. Tal y como se detalla en la Guía Scrum, el Sprint Backlog o lista de pendientes del sprint, es el conjunto…
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The sprint goal is what is to be accomplished by the end of the sprint. Its a summary of the activities/results elaborated by the product backlog items that the Product Owner would like to accomplish during the sprint.
Sprint Planning Sprint planning is an event that occurs at the beginning of a sprint where the team determines the product backlog items they will work on during that Sprint.
Task Board The most basic form of a task board is divided into three columns labeled «To Do,» «In Progress,» and «Done.» Cards are placed in the columns to reflect the current status of that task.
Team Room The team (ideally the whole team, including the product owner or domain expert) has the use of a dedicated space for the duration of the project, set apart from other groups’ activities.
Test Driven Development (TDD) «Test-driven development» is a style of programming in which three activities are tightly interwoven: coding, testing (in the form of writing unit tests) and design (in the form of refactoring).
Three Amigos Three amigos refers to the primary perspectives to examine an increment of work before, during, and after development. Those perspectives are Business, Development, and Testing.
Timebox A timebox is a previously agreed period of time during which a person or a team works steadily towards completion of some goal. Caja de Tiempo Una caja de tiempo es un período de tiempo previamente acordado durante el cual una persona o un equipo trabajan constantemente para completar algún objetivo.
Ubiquitous Language Striving to use the vocabulary of a given business domain, not only in discussions about the requirements for a software product, but in discussions of design as well and all the way into «the product’s source code itself.»
Unit Testing A unit test is a short program fragment written and maintained by the developers on the product team, which exercises some narrow part of the product’s source code and checks the results. Examen de la unidad Una prueba de unidad es un fragmento de programa corto escrito y mantenido por los desarrolladores en…
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Usability Testing Usability testing is an empirical, exploratory technique to answer questions such as «how would an end user respond to our software under realistic conditions?»
Velocity At the end of each iteration, the team adds up effort estimates associated with user stories that were completed during that iteration. This total is called velocity. Velocidad Al final de cada iteración, el equipo suma las estimaciones de esfuerzo asociadas con las historias de usuario que se completaron durante esa iteración. Este total…
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The wideband Delphi method is a variation of the Delphi method. Here, after a round of response collection, the panel members are shown the gathered data and the originators of responses far from the mean are asked to justify their survey response/estimate. This is then followed by another round of response collection.